Name: Ellis
Name of Skill/Ability: Adrenaline Shot
Appearance:
- Spoiler:
What does it do: Ellis can give this shot to anybody or use it himself. The shot allows players who use it to get a one turn 10 damage boost with melee weapons (Ellis' Fire Axe, Mario's Hammer, etc.etc.) and after that, a 3 turn 5 damage boost. This item has unlimited uses, but Ellis must use 10 skill points each time he uses it or gives it to someone else. This item also restores 1/5 of the user's HP. If Ellis chooses to give this item to someone else, they can hold onto it until they need it.
How much Skill Points: 70
How much Damage: 10 Melee Damage Boost for 1 turn, 5 Melee Damage Boost for 3 turns.
History: While Ellis traveled through the hotel complex, he and his friends found adrenaline shots in a few rooms as they searched for supplies and other survivors.
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Name of Skill/Ability: Defibrillator/Defib-Unit
Appearance:
What does it do: Revives players who are dead or knocked out so they can come back to the fight. When revived, the players who were revived come back with half of their HP.
How much Skill Points: 80
How much Damage: None
History: There is a surplus of Defib-Units since it is required by law to have one easily accessible in case of emergencies. That is how these are so easily obtained.
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Name of Skill/Ability: Pain Pills
Appearance:
What does it do: Ellis can use this himself or give it to someone else to use. If Ellis chooses to give this item to someone else, they can hold onto it until they need it. This item restores 1/4 of the user's HP.
How much Skill Points: 40
How much Damage: None.
History: Once again, Ellis and his team found these scattered around in the hotel rooms they searched. Quite commonly found in drawers, medicine cabinets, and suitcases.