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 Quick Boomerang

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Mega Man
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Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

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PostSubject: Quick Boomerang   Wed Apr 20, 2011 10:48 pm

Name: Mega Man

Name of Skill/Ability: Quick Boomerang

What does it do: Mega Man fires a fury of boomerangs.

How much Units: 10 units

How much Damage: Same as Standard attack, but will hit all enemies.

History: Mario and Mega Man started exploring the Death Egg. When they got in, they were instantly ambushed by enemies all over the place. When they were done, they met the super-quick Quick Man. At a certain point Mega Man thought they were done for. Quick Man was too powerful! But then, a mysterious figure came out of the shadows and shoved Quick Man out of the way to get the final blow on Mega Man. He fired a laser, and Mega Man was doomed, along with Mario. Or were they? Quick Man protected them from such an attack. He took the blow, transfered the rest of his energy to them and gave Mega Man his ability. After they defeated the mysterious figure, (Mario... Mad Razz ) they gone back home.


Last edited by Mega Man on Sat Apr 23, 2011 8:04 pm; edited 1 time in total
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Noel=Vermillion
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Number of posts : 97
Age : 22
Location : Behind the fourth wall
Registration date : 2011-03-10

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PostSubject: Re: Quick Boomerang   Thu Apr 21, 2011 5:59 am

Mega Man wrote:

How much Units: 5 units
How much Damage: Same as Standard attack, but will hit all enemies.

Despite the fact that it does the exact amount of damage like your standard attack,
5 SP is too broken. If you're going to want to hit everybody, that's not going to happen.
Why not go for +10SP when going for extra targets. Example:


Code:

2 Enemies: 10SP - Standard Attack Damage.
3 Enemies: 20SP - Standard Attack Damage.
etc.
etc.

It's just... that it seems way too broken to just use 5SP to attack all at once.
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Mega Man
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Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

Character Status
Level: 14
Health:
235/235  (235/235)
Skill Points:
100/100  (100/100)

PostSubject: Re: Quick Boomerang   Sat Apr 23, 2011 8:04 pm

...alright. I understand. But I'm not going to increase how many units I use for the amount of enemies are here because then how would Quick Boomerang be helpful?
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Noel=Vermillion
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Number of posts : 97
Age : 22
Location : Behind the fourth wall
Registration date : 2011-03-10

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Level: 1
Health:
50/50  (50/50)
Skill Points:
40/40  (40/40)

PostSubject: Re: Quick Boomerang   Wed Apr 27, 2011 5:25 am

Then reduce the damage if you want to hit everybody.

Code:
10SP - Hits everybody - 10 damage less.

Or something like that.

That is all.
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