Mega Man Moderator
Number of posts : 1335 Age : 26 Location : Taking the final fight with Wily Registration date : 2008-08-11
Character Status Level: 14 Health: (235/235) Skill Points: (100/100)
| Subject: Flash Stopper Sat Apr 23, 2011 8:17 pm | |
| Name: Mega Man
Name of Skill/Ability: Flash Stopper
What does it do: Mega Man turns to a purple color and freezes time for the enemies!
How much Units: All remaining Units. Cannot stop midway. Cannot change to special weapons.
How much Damage: None. It freezes the enemies. Every 40 units is one turn.
History: When Sora and Noel entered the mysterious place Mega Man was exploring, he decided to help out with Fire Storm, to light up the place. He was originally using Rush (Mega Man's helper dog) as a light, but sent him back when he heard Sora and Noel come in. Not much later, Mega Man found who he was looking for. Flashman. Flashman had the power to freeze time until whenever. Flashman, after an unexpected transformation of Noel, soon ran away, but not before leaving his power behind. With this new evil that has risen, Mega Man decides to defeat Wily once and for all to gain enough power to take out this strange girl who is no longer Noel.
Last edited by Mega Man on Sat May 07, 2011 12:50 pm; edited 3 times in total (Reason for editing : Noel) | |
|
Noel=Vermillion Member
Number of posts : 97 Age : 28 Location : Behind the fourth wall Registration date : 2011-03-10
Character Status Level: 1 Health: (50/50) Skill Points: (40/40)
| |
Mega Man Moderator
Number of posts : 1335 Age : 26 Location : Taking the final fight with Wily Registration date : 2008-08-11
Character Status Level: 14 Health: (235/235) Skill Points: (100/100)
| Subject: Re: Flash Stopper Thu May 05, 2011 4:30 pm | |
| How is the amount of damage I do "confusing"? It says none. And it isn't broken if I cannot stop using Flash Stoppe-okay maybe it is. So I'll just have it so I can't use any other special weapons while in use. And the under 1/4? I have that planned much further in the distance...maybe for Dave...I'll never tell... | |
|
Noel=Vermillion Member
Number of posts : 97 Age : 28 Location : Behind the fourth wall Registration date : 2011-03-10
Character Status Level: 1 Health: (50/50) Skill Points: (40/40)
| |
Mega Man Moderator
Number of posts : 1335 Age : 26 Location : Taking the final fight with Wily Registration date : 2008-08-11
Character Status Level: 14 Health: (235/235) Skill Points: (100/100)
| Subject: Re: Flash Stopper Fri May 06, 2011 10:20 pm | |
| I have an idea. How about MAKING IT 30 UNITS FOR 1 TURN?! | |
|
Noel=Vermillion Member
Number of posts : 97 Age : 28 Location : Behind the fourth wall Registration date : 2011-03-10
Character Status Level: 1 Health: (50/50) Skill Points: (40/40)
| Subject: Re: Flash Stopper Sat May 07, 2011 12:21 am | |
| Then you're capable of dealing 120 Damage... without getting hit. Hmm... Let's go for - Code:
-
Units: All remaining Units. Cannot stop midway. Cannot change to special weapons. 40 Units for 1 Turn.
Then I'm happy.
That is all. | |
|
Mega Man Moderator
Number of posts : 1335 Age : 26 Location : Taking the final fight with Wily Registration date : 2008-08-11
Character Status Level: 14 Health: (235/235) Skill Points: (100/100)
| Subject: Re: Flash Stopper Sat May 07, 2011 12:51 pm | |
| Alrighty. There we go. I think it is safe to lock this topic now. | |
|
Sponsored content
| Subject: Re: Flash Stopper | |
| |
|