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 Flash Stopper

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Mega Man
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Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

Character Status
Level: 14
Health:
235/235  (235/235)
Skill Points:
100/100  (100/100)

PostSubject: Flash Stopper   Sat Apr 23, 2011 8:17 pm

Name: Mega Man

Name of Skill/Ability: Flash Stopper

What does it do: Mega Man turns to a purple color and freezes time for the enemies!

How much Units: All remaining Units. Cannot stop midway. Cannot change to special weapons.

How much Damage: None. It freezes the enemies. Every 40 units is one turn.

History: When Sora and Noel entered the mysterious place Mega Man was exploring, he decided to help out with Fire Storm, to light up the place. He was originally using Rush (Mega Man's helper dog) as a light, but sent him back when he heard Sora and Noel come in. Not much later, Mega Man found who he was looking for. Flashman. Flashman had the power to freeze time until whenever. Flashman, after an unexpected transformation of Noel, soon ran away, but not before leaving his power behind. With this new evil that has risen, Mega Man decides to defeat Wily once and for all to gain enough power to take out this strange girl who is no longer Noel.


Last edited by Mega Man on Sat May 07, 2011 12:50 pm; edited 3 times in total (Reason for editing : Noel)
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Noel=Vermillion
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Number of posts : 97
Age : 22
Location : Behind the fourth wall
Registration date : 2011-03-10

Character Status
Level: 1
Health:
50/50  (50/50)
Skill Points:
40/40  (40/40)

PostSubject: Re: Flash Stopper   Wed Apr 27, 2011 5:18 am

You want to make more broken skills? Say that you are only capable of activating it when you're under harsh circumstances. Like you're HP is under 1/4. But... GAH. Stop making complicated skills!

First of all... rewrite the How much Damage section. Because I am confused beyond belief on that section.

That is all. Very Happy
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Mega Man
Moderator
Moderator
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Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

Character Status
Level: 14
Health:
235/235  (235/235)
Skill Points:
100/100  (100/100)

PostSubject: Re: Flash Stopper   Thu May 05, 2011 4:30 pm

How is the amount of damage I do "confusing"? It says none. And it isn't broken if I cannot stop using Flash Stoppe-okay maybe it is. So I'll just have it so I can't use any other special weapons while in use. And the under 1/4? I have that planned much further in the distance...maybe for Dave...I'll never tell... Razz
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Noel=Vermillion
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Member
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Number of posts : 97
Age : 22
Location : Behind the fourth wall
Registration date : 2011-03-10

Character Status
Level: 1
Health:
50/50  (50/50)
Skill Points:
40/40  (40/40)

PostSubject: Re: Flash Stopper   Fri May 06, 2011 8:59 pm

But it seriously is cheap and broken. If you would use Flash Stopper at the beginning of a battle and then pummel your foes with 40 damage per turn... the enemy would die a boring death. D; I know you're trying to make it seem exactly like in the Megaman Series but this is VGM... something different. I can't go all
Noel=Vermillion wrote:

Name: Noel=Vermillion

Skill/Ability: Zero Gun Fenrir

Action: Noel brings out a mini-gun, shoots the foe upward and finishes with a rocket launcher blast.

Skill Points: 50% of maximum amount.

Damage: 3650.

Try... VGM-ing it. Be creative because I can't help on this one... you'll just disagree. Razz

That is all.
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Mega Man
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Moderator
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Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

Character Status
Level: 14
Health:
235/235  (235/235)
Skill Points:
100/100  (100/100)

PostSubject: Re: Flash Stopper   Fri May 06, 2011 10:20 pm

I have an idea. How about MAKING IT 30 UNITS FOR 1 TURN?! Razz
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Noel=Vermillion
Member
Member
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Number of posts : 97
Age : 22
Location : Behind the fourth wall
Registration date : 2011-03-10

Character Status
Level: 1
Health:
50/50  (50/50)
Skill Points:
40/40  (40/40)

PostSubject: Re: Flash Stopper   Sat May 07, 2011 12:21 am

Then you're capable of dealing 120 Damage... without getting hit. Hmm... Let's go for

Code:

Units: All remaining Units. Cannot stop midway. Cannot change to special weapons. 40 Units for 1 Turn.

Then I'm happy.

That is all.
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Mega Man
Moderator
Moderator
avatar

Number of posts : 1335
Age : 20
Location : Taking the final fight with Wily
Registration date : 2008-08-11

Character Status
Level: 14
Health:
235/235  (235/235)
Skill Points:
100/100  (100/100)

PostSubject: Re: Flash Stopper   Sat May 07, 2011 12:51 pm

Alrighty. There we go. I think it is safe to lock this topic now.
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