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 Super Cape Mario

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Mario
Head Mod
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Number of posts : 3102
Location : Mushroom Kingdom
Registration date : 2007-10-02

Character Status
Level: 32
Health:
765/765  (765/765)
Skill Points:
755/755  (755/755)

PostSubject: Super Cape Mario   Thu Aug 07, 2008 1:23 am

Name: Mario

Name of Form: Super Cape Mario

Apperance:

What does it do: It allows Mario's Hammer and Jump do 3 dice rolls insted of 2. Mario's Jump does not cost Skill Points. All damage against Super Cape Mario is reduced by 10. Special Attack: Shining Attack. It is pretty much a better version of Cape Mario's; Flying Attack. costs 5 extra Skill Points and does 4 dice rolls. Mario cannot use Fire Balls in this form. Cape Deflect costs 10 Skill Points in this form. All damage is also increased by 3.

How much Skill Points: 25 per turn.

History: One day, Mario was walking around and found a feather. He picked it up and continued on. Then Mario found a Fire Flower. He picked it up too and continued on. Then Mario saw another Feather. He started to run for it, but he tripped and the Feather he was holding and the Fire Flower fell and colided with the second Feather. When Mario got up, he saw that there was no Feathers, or a Fire Flower, but a Golden Feather in it's place. Mario decided to try it out. So he grabbed it, and turned into Super Cape Mario. Mario then relized how strong it was and turned back to normal. This is Mario's strongest form and he tries not to use it unless he has too.

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Last edited by Mario on Wed Oct 22, 2008 9:33 pm; edited 8 times in total
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Sonic
Founder
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Number of posts : 3102
Registration date : 2007-10-01

Character Status
Level: 32
Health:
765/765  (765/765)
Skill Points:
755/755  (755/755)

PostSubject: Re: Super Cape Mario   Thu Aug 07, 2008 1:35 am

A-pproved!

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